AI Insights · Timothy · April 2022
Top 5 Tycoon Games on Android in Qatar: Q1 2022
Discover the performance trends of the top 5 Tycoon games on the Android platform in Qatar during the first quarter of 2022, based on data from Sensor Tower.
The first quarter of 2022 saw varying performance trends among the top 5 Tycoon games on the Android platform in Qatar. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Township from Playrix experienced an upward trend in weekly revenue, peaking at approximately $1.5K in the week of February 7. Weekly downloads showed a significant spike early in the quarter, reaching 1.2K in the week of January 10, before settling around 737 by the end of March. The game maintained a steady number of weekly active users, fluctuating between 6.9K and 7.7K throughout the quarter.
Hay Day, developed by Supercell, saw its highest weekly revenue in the last week of February, reaching around $1.4K. Weekly downloads remained relatively stable, with a slight increase to 199 in mid-March. The game’s weekly active users varied throughout the quarter, peaking at 2.6K in mid-January.
Family Island™ — Farming game by Melsoft Games Ltd recorded a notable peak in revenue of $555 in the week of February 14. Downloads for this game were highest in early February, reaching 446, before declining to 96 by the end of March. The weekly active users count showed a peak of 803 in mid-February, with a general decline towards the end of the quarter.
Global City: Building Games from MY.GAMES B.V. had a substantial revenue peak of $842 in the first week of January, but this was followed by a decline, with revenue dropping to $93 by the end of March. Weekly downloads showed a peak of 128 in mid-January, while weekly active users saw a high of 248 in late February before settling around 167 at the end of the quarter.
Upland - Real Estate Simulator, released by Uplandme, inc, experienced fluctuating revenue with a peak of $601 in mid-March. Downloads remained low, peaking at 22 in the first week of January. The game’s weekly active users hovered around the 50 mark throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.